Grow it, ship it, sell it — or mint it, hype it, and rug the whole table. This update brings a real passive-income underworld to Milos: weed & coke farms, a live crypto rig, and player-minted altcoins with a built-in betrayal mechanic. Plus a full balance pass, two bug fixes, and body armor for the duel scene.
Street crime payouts are coming down across the board. Tiered crimes (Shoplifting → Grand Theft Auto) all take the cut.
NerfPlaying it straight pays a little better now — an incentive to stay on the Good side of the ladder.
BuffLooks training already got a full curve rework last patch. If it's still too easy, expect another tightening pass.
WatchingWork, Slut, and Crime could previously slip through while incarcerated. Not anymore — the jailhouse door is finally locked.
Bug FixPosting bail while your sentence was still "processing" could fail to land. Root-caused and fixed.
Bug FixOpen Beta & GOOD® Season 1 crates move to a view-only Archived Crates tab — owned titles stay yours, no new pulls.
ChangeEquip it before a duel and it soaks up the damage that would've been yours — but it's a one-time deal. The armor is consumed the moment your next PvP duel wraps up, win or lose. Priced to sit alongside the top-tier guns at NMC, not the cheap stuff.
Buy a plot, till the ground, water it, fertilize it, and plant weed or (once unlocked) coke seeds. Walk away, come back, collect. Every grow runs through three stages before it pays out:
Your cheap bastard Uncle Lou never gave you a dime while he was alive — but he left you the one thing he actually loved: his ancient, wheezing "MyShitter900" mining rig, held together with duct tape and spite. It's yours now, no purchase required, and somehow it still mines 0.05 FC/day. Rest in peace, Uncle Lou. From there, it's a straight upgrade grind:
Faster accrual, cheapest upgrade line
Mid-tier output boost
The real mining horsepower
Any player can mint an altcoin for 10 FC, creating a 1,000-coin total supply under a custom name of your choosing. From there, the market decides what it's worth.
Anyone can see how many coins are left in a run. Nobody — not even the minter — can see who else holds coins or what they paid. Whoever holds the largest stake at any moment controls the coin's fate:
Dump your holding at any time (or the instant the coin fully sells out) and the price craters to ~5–10% of its peak. Everyone still holding eats the loss. You walk away with the whole pool.
Only available right at 1,000/1,000 sold — liquidate the entire coin back to Floydcoin and pay every holder pro-rata at the final price. The honest ending. Nobody gets left holding the bag.
Minted for 10 FC. Owner immediately buys 501 of the 1,000 coins at mint. The other 499 sell out to the rest of the server.